Post by Emu on Feb 10, 2006 4:26:46 GMT
Common beings (Humans) and common professions [Bandits] will not be listed, and if you would like to use such things, just leave a detailed description of your profession of choice.
[If it is not detailed enough, your profile will not be approved, so make it easy on yourself and do a good job the first time.]
Feel free to send me a new race or class, just submit it at the bottom of the page. It'd be nice if it was a good one, too.
A
[Race] Angelic: With hawk-like wings on females and eagle-like wings on males, Angelics are a fearsome race. With strict laws and morals, they are raised with a zeal that few races have. Once a month the leaders drink the blood of those who follow them as well as their enemies and rival clan leaders. At birth the babies are left out in the environment for a week, if they live they are then raised. Angelics wear plate armor and use long, golden-like two handed swords, excluding the clan leaders who use golden two handed axes and small shields on their elbows.
[Lifespan: Around 1,500 years Height: 5'10-6'8]
B
[Profession] Bard: Bards are musicians of magic, they attack not with arrows or steel in any form, but with music, emotions. A good bard can make even the hardest of warriors weep with a tale, or even a farm boy as brave as a legend. The closest thing to a weapon a bard might have is a fruit knife. Many are vegetarians, and all are anti-violence, believing that any conflict can be arrested with music.
C
D
[Race] Dark Elf: Abandoning the light of the sun and everything else, the Dark Elves have instead gone the ways of the dark arts. Because of their path, the Dark Elves have become physically weaker than the other Elves. Magically, however, their powers are beyond all others.
-Northerners: Living deep in the caves of the northern plains, they come out at night to pillage villages and unsuspecting travelers. They have better sight than any other elf when darkness falls. They will sometimes be leaders of trolls or cyclops, or anything else they can manage to have power over, and will direct them to a death they see fitting.
-Westerners: The lonelier of the Dark Elves, they are raised by their mother until they can fend for themselves. They are, however, much more powerful in terms of the magical, though they are not as specialized as their northern counterparts, they have a much broader scale of magical means.
[Lifespan: 400-600 Height: 3'9-4'6]
[Profession] Dragon Rider: With beastial abilities and an uncanny balance, these men and women fight along side their partners in both sky and land. They are trained from their fifth summer on average, and are accepted no longer after their eight summer. Dragoons are proud, but kind, and have the habit for helping almost anyone who asks. Their abilities differ depending on their dragon, but the gear they most often will have for fighting is mail armor with a bow for long ranged attack then a pole-arm of sorts for close ranged, when in aerial combat they will often meekly strap themselves to their counterparts, the braver, and stupid, ones will keep fighting with their pole-arm.
[Race] Druato: Skin of a dark, bark brown with light brown stripes across their arms and chest, and hair lush earth black, they blend in easy with their environment. Their homes are the trees themselves, growing the trees just so that chairs and tables seem to merely arise from the plants. They have an extra set of arms that are as thick as their legs and a thick tail to help them move about the trees with ease. Druato are gardeners by spirit, always carrying seeds to grow.
[Lifespan: Around 100, 150 Height: (Slumped) 4'9-5'6 (Standing) 6'2-6'7]
E
[Race/Profession] Earth Witch: Powerful witches that control the element of earth, rarely mixing with kings and queens, or even minor lords, they often keep to themselves. Herbalist, one and all, Earth Witches are often surrounded by animals of all forms, and always plants. Many travel to stay with Druatoi to discuss certain plant types and conjures, along with anything else that might interest them. They live for the earth, and though they try to merely sustain life and peace, when angered, they are a force that all must bow to.
[Lifespan: Around 2,000 Height: 5'8-7'0]
F
[Race/Profession] Fire Witch: The most dangerous of the elemental witches, having a need to feed their element, they often set anything they can afire and live for war. Fire Witches also learn their magic faster then any other type of witch, though it causes them the most trouble. It is almost impossible to find a Fire Witch without a furry little cat or a little drake nearby.
[Lifespan: Around 100 years Height: 4'9-5'8]
G
[Race] Gliceen: One of the oldest race on the planet, their knowledge is beyond comprehension. They have the wit of two hundred men. It is said that they can read the minds of others if they look into their eyes, and many more things, yet if so they keep this secret deadly close. Monks will often stay with Gliceenai and study with them, always trying to discover their secrets.
-Underground: Often times smaller than their above ground relatives, this does not however mean smarter or weaker. They prefer their privacy and will live in caves that expand for hundred of miles underground.
-Aboveground: Friendly, though much more secretive, invite others to live with them. They prefer elves for the enjoy the beauty which they bring, but also dragons and elementals and magic users of all kinds.
[Lifespan: 645-985 Height: 5'7-6'4]
H
I
[Race/Profession] Ice Witch: Ice Witches tend to live in the high mountains or in the icy northern plains. Ice Witches will always have blue eyes, pale skin, and purple-silver blood. Some will hunt these witches down for they believe their hearts to be a beautiful stone. They love to play in the snow and will often times cool the air around themselves, they rarely trade their spells with one another but and have very creative ones because of this. Without a doubt, no Ice Witch would ever be able to fight in a physical battle, but a creative one would have no need to ever lift even a dagger.
[Lifespan: Under 1,000 years Height: 5'0-6'2]
J
K
[Race] Kualiu Elf: With thick, furry bodies, short statures and broad noses, these elves are quite possibly the only ugly elves. Though shorter than their brothers, they are, however, much stronger in terms of brawn. These elves also have something their brothers do not have, magic. With the ability to control ice and freeze the air around them, they can be comfortable anywhere, not to say deadly. And because it is an instinct they conjure much faster than other magic users.
[Lifespan: 1,980-2,150 Height: 4'2-4'9]
L
[Race] Lozkai: Hardy creatures that prefer huge melee weapons like a war hammer or battle axe, and standing at over 6'5 on average and being able to lift a small horse, what other weapon would matter? War-Leaders tend to have a shoulder-shield made out of iron with a single spike out of the middle and a filed edge to be doubled as a weapon. Lozkai are barbarian, and heavily war-driven people.
-Southern plains: With burly black hair and wide shoulders, these Lozkai are quite fierce looking, even without their sharp, sometimes filed, teeth. They have ears that lean forward when thrilled or aroused about two inches for females and four for males. When married they pierce the left ear, and once they have children they pierce the ear again, if the child marries they then pierce the opposite ear once, and if the child dies in war they pierce the opposite ear three times.
-Northern slopes: Slightly bigger than their southern brothers and with a lighter fur color, these Lozkai do not blend so easily. They are experts at weapons crafting producing some of the best large weapons. Unlike their bothers, they pierce their ears with golden or bronze, sometimes another metal or even wood, loops. Another difference is that when they kill their first opponent they pierce their nose with a spiked stud.
[Lifespan: 80-100 Height: 6'3-6'10]
M
[Profession] Mage: A magical user whose arts spread far and wide, but lack force and powers other magical users might have. A mage will often store his or her spells in an object that they can carry, that way if they ever need to use it they do not have to conjure, but simply pick at the spell and unleash it.
[Profession] Mercenary: Living by the pay, and solely anything else. If the money is enough, you'll do it. Whether it be guarding a caravan or serving an army, it does not matter. Mercenaries often travel in bands of five and up, though some of bands are nothing less than a small army and some men and women are single mercenaries. They tend to wear heavy armor with heavy weapons with a nice war-mount; a crossbow or long bow can normally be found about themselves as well.
[Profession] Monk: Upon becoming a monk a man must take a vow of his or her choice. Often times monks will have a small company such as a parrot or monkey, sometimes even a rat. They are sought after for spells and amulets. Monks never kill a person of any race, but often times are the direct cause of death in people when they try to exorcise a demon or evil from a person.
N
O
P
Q
R
[Profession] Ranger: Great archers and wear earth and forest colors most of the time. Rangers, despite their reputation, are possibly the worst at close-range combat. They try their best to conceal themselves within their forest and strike at the first sign of trouble. They follow high standards and it can take years, if not decades, just to become a ranger, much less accepted as one.
[Profession] Rogue: Often a call for young troublemakers, rogues are trained from a young age by their master in various arts, depending on the rogue. Some specialize in killing or stealing, others in spying and disguise, while others are up to whatever their calling might be. Rogues are adaptive and very resourceful, they are stealthy and secretive by nature, and can sometimes be paid for certain acts, though this is hard for the better of the rogues because they often change their appearance with dyes and clothes, even weapons. A normal attire for a rogue is either what everyone else wears, or light armor with deft weapons and steady long range weapons such as a crossbow, along with poisons of course.
S
[Race] Sithra: Sun-bleached white hair and skin the color of sand; they move like a sandstorm, unstoppable and deadly. They have grown tails, three, from their back bone and shoulder blades, on the end they have fine hairs which they use a mixture of gel and poison to keep sharp. Their wrist have bones which have extended to reach about five inches from their fingernail tip, they are shovel-like and extremely hard, used for digging into the earth to escape the sun's heat and, if necessary, defense and offense. These desert born elves also have extremely hard and sharpened nails as well.
[Lifespan: Around 800 years Height: M-5'7-6'4 F-5'4-6'0]
[Race] Sobicari: Sobicari appear to be very barbaric, but if you think that for very long it will not be too long before you find your head departing you. They make their leather armor from whomever they slay. They are very sociable, and are one of the best creatures in terms of workmanship, stranger Sobicari can be teamed with one another and work like they have known each other for their entire lifetime, because of this some believe that they are able to talk to each other with their minds. They prefer curved short swords with tanned studded leather armor, though their scales are often thick enough to provide protection.
[Lifespan: About 60 years Height: 6'3-7'6]
[Profession] Summoner: For a long time this art was lost upon the world, though it was rediscovered by a monk a few hundred years back. This suggest that the older races could never practice the magic or would not, which they have not said. A skilled summoner would be able to summon weak beings that might last for an hour, but might be able to summon three ideal creatures that will live until, and partly after, the summoner has died. It takes decades to merely start to create these beings, and decades more to prefect the necessary forms and runes and chants to summon that being. They often carry staffs for their defense if they cannot afford their own guards and will often times work under a king or lord for money and support.
T
U
V
W
[Profession] Wastrel – Wondering warriors, spies, and sometimes priest to certain cultures—mainly those that are hidden or in the deeps of a desert, forest, or mountains. Often people see them as beggars more than anything. They are always very skilled at many weapons, and can take on the best of anyone that offers. Though what they truly call themselves is a mystery, 'wastrel' was taken up because many believe them to be just that. Odd they often have three times the money a minor lord has.
[Race/Profession] Water Witch: They are cool and collect, and can change their minds in a split second. Water Witches are possibly some of the fastest thinkers to exist, and for a good reason too, their element is said to be the hardest to control, and takes constant moderating when not using. They are unable to stay away from water for more than a month without dying. Their magic is best at healing, though as the ocean is peaceful so it is violent. Water Witches can be a powerful foe, and a good ally.
[Lifespan: Around 4,000 years Height: M-5'6-6'0 F-5'1-5'7]
X
Y
Z
[Race] Zahsoi Elf – These elves are truly one of a kind, after a great war they were thrown into a deep forest and lost the elegance of most elves. Zahsoi Elves are barbaric and ruthless, and have been perfecting their skills in warfare and fighting ever since their horrible defeat that almost wiped them off of the planet. They are meek when in front of other elves, and try their best to avoid them.
[Lifespan: 70-100 Height: 4'9-5'3]
[If it is not detailed enough, your profile will not be approved, so make it easy on yourself and do a good job the first time.]
Feel free to send me a new race or class, just submit it at the bottom of the page. It'd be nice if it was a good one, too.
A
[Race] Angelic: With hawk-like wings on females and eagle-like wings on males, Angelics are a fearsome race. With strict laws and morals, they are raised with a zeal that few races have. Once a month the leaders drink the blood of those who follow them as well as their enemies and rival clan leaders. At birth the babies are left out in the environment for a week, if they live they are then raised. Angelics wear plate armor and use long, golden-like two handed swords, excluding the clan leaders who use golden two handed axes and small shields on their elbows.
[Lifespan: Around 1,500 years Height: 5'10-6'8]
B
[Profession] Bard: Bards are musicians of magic, they attack not with arrows or steel in any form, but with music, emotions. A good bard can make even the hardest of warriors weep with a tale, or even a farm boy as brave as a legend. The closest thing to a weapon a bard might have is a fruit knife. Many are vegetarians, and all are anti-violence, believing that any conflict can be arrested with music.
C
D
[Race] Dark Elf: Abandoning the light of the sun and everything else, the Dark Elves have instead gone the ways of the dark arts. Because of their path, the Dark Elves have become physically weaker than the other Elves. Magically, however, their powers are beyond all others.
-Northerners: Living deep in the caves of the northern plains, they come out at night to pillage villages and unsuspecting travelers. They have better sight than any other elf when darkness falls. They will sometimes be leaders of trolls or cyclops, or anything else they can manage to have power over, and will direct them to a death they see fitting.
-Westerners: The lonelier of the Dark Elves, they are raised by their mother until they can fend for themselves. They are, however, much more powerful in terms of the magical, though they are not as specialized as their northern counterparts, they have a much broader scale of magical means.
[Lifespan: 400-600 Height: 3'9-4'6]
[Profession] Dragon Rider: With beastial abilities and an uncanny balance, these men and women fight along side their partners in both sky and land. They are trained from their fifth summer on average, and are accepted no longer after their eight summer. Dragoons are proud, but kind, and have the habit for helping almost anyone who asks. Their abilities differ depending on their dragon, but the gear they most often will have for fighting is mail armor with a bow for long ranged attack then a pole-arm of sorts for close ranged, when in aerial combat they will often meekly strap themselves to their counterparts, the braver, and stupid, ones will keep fighting with their pole-arm.
[Race] Druato: Skin of a dark, bark brown with light brown stripes across their arms and chest, and hair lush earth black, they blend in easy with their environment. Their homes are the trees themselves, growing the trees just so that chairs and tables seem to merely arise from the plants. They have an extra set of arms that are as thick as their legs and a thick tail to help them move about the trees with ease. Druato are gardeners by spirit, always carrying seeds to grow.
[Lifespan: Around 100, 150 Height: (Slumped) 4'9-5'6 (Standing) 6'2-6'7]
E
[Race/Profession] Earth Witch: Powerful witches that control the element of earth, rarely mixing with kings and queens, or even minor lords, they often keep to themselves. Herbalist, one and all, Earth Witches are often surrounded by animals of all forms, and always plants. Many travel to stay with Druatoi to discuss certain plant types and conjures, along with anything else that might interest them. They live for the earth, and though they try to merely sustain life and peace, when angered, they are a force that all must bow to.
[Lifespan: Around 2,000 Height: 5'8-7'0]
F
[Race/Profession] Fire Witch: The most dangerous of the elemental witches, having a need to feed their element, they often set anything they can afire and live for war. Fire Witches also learn their magic faster then any other type of witch, though it causes them the most trouble. It is almost impossible to find a Fire Witch without a furry little cat or a little drake nearby.
[Lifespan: Around 100 years Height: 4'9-5'8]
G
[Race] Gliceen: One of the oldest race on the planet, their knowledge is beyond comprehension. They have the wit of two hundred men. It is said that they can read the minds of others if they look into their eyes, and many more things, yet if so they keep this secret deadly close. Monks will often stay with Gliceenai and study with them, always trying to discover their secrets.
-Underground: Often times smaller than their above ground relatives, this does not however mean smarter or weaker. They prefer their privacy and will live in caves that expand for hundred of miles underground.
-Aboveground: Friendly, though much more secretive, invite others to live with them. They prefer elves for the enjoy the beauty which they bring, but also dragons and elementals and magic users of all kinds.
[Lifespan: 645-985 Height: 5'7-6'4]
H
I
[Race/Profession] Ice Witch: Ice Witches tend to live in the high mountains or in the icy northern plains. Ice Witches will always have blue eyes, pale skin, and purple-silver blood. Some will hunt these witches down for they believe their hearts to be a beautiful stone. They love to play in the snow and will often times cool the air around themselves, they rarely trade their spells with one another but and have very creative ones because of this. Without a doubt, no Ice Witch would ever be able to fight in a physical battle, but a creative one would have no need to ever lift even a dagger.
[Lifespan: Under 1,000 years Height: 5'0-6'2]
J
K
[Race] Kualiu Elf: With thick, furry bodies, short statures and broad noses, these elves are quite possibly the only ugly elves. Though shorter than their brothers, they are, however, much stronger in terms of brawn. These elves also have something their brothers do not have, magic. With the ability to control ice and freeze the air around them, they can be comfortable anywhere, not to say deadly. And because it is an instinct they conjure much faster than other magic users.
[Lifespan: 1,980-2,150 Height: 4'2-4'9]
L
[Race] Lozkai: Hardy creatures that prefer huge melee weapons like a war hammer or battle axe, and standing at over 6'5 on average and being able to lift a small horse, what other weapon would matter? War-Leaders tend to have a shoulder-shield made out of iron with a single spike out of the middle and a filed edge to be doubled as a weapon. Lozkai are barbarian, and heavily war-driven people.
-Southern plains: With burly black hair and wide shoulders, these Lozkai are quite fierce looking, even without their sharp, sometimes filed, teeth. They have ears that lean forward when thrilled or aroused about two inches for females and four for males. When married they pierce the left ear, and once they have children they pierce the ear again, if the child marries they then pierce the opposite ear once, and if the child dies in war they pierce the opposite ear three times.
-Northern slopes: Slightly bigger than their southern brothers and with a lighter fur color, these Lozkai do not blend so easily. They are experts at weapons crafting producing some of the best large weapons. Unlike their bothers, they pierce their ears with golden or bronze, sometimes another metal or even wood, loops. Another difference is that when they kill their first opponent they pierce their nose with a spiked stud.
[Lifespan: 80-100 Height: 6'3-6'10]
M
[Profession] Mage: A magical user whose arts spread far and wide, but lack force and powers other magical users might have. A mage will often store his or her spells in an object that they can carry, that way if they ever need to use it they do not have to conjure, but simply pick at the spell and unleash it.
[Profession] Mercenary: Living by the pay, and solely anything else. If the money is enough, you'll do it. Whether it be guarding a caravan or serving an army, it does not matter. Mercenaries often travel in bands of five and up, though some of bands are nothing less than a small army and some men and women are single mercenaries. They tend to wear heavy armor with heavy weapons with a nice war-mount; a crossbow or long bow can normally be found about themselves as well.
[Profession] Monk: Upon becoming a monk a man must take a vow of his or her choice. Often times monks will have a small company such as a parrot or monkey, sometimes even a rat. They are sought after for spells and amulets. Monks never kill a person of any race, but often times are the direct cause of death in people when they try to exorcise a demon or evil from a person.
N
O
P
Q
R
[Profession] Ranger: Great archers and wear earth and forest colors most of the time. Rangers, despite their reputation, are possibly the worst at close-range combat. They try their best to conceal themselves within their forest and strike at the first sign of trouble. They follow high standards and it can take years, if not decades, just to become a ranger, much less accepted as one.
[Profession] Rogue: Often a call for young troublemakers, rogues are trained from a young age by their master in various arts, depending on the rogue. Some specialize in killing or stealing, others in spying and disguise, while others are up to whatever their calling might be. Rogues are adaptive and very resourceful, they are stealthy and secretive by nature, and can sometimes be paid for certain acts, though this is hard for the better of the rogues because they often change their appearance with dyes and clothes, even weapons. A normal attire for a rogue is either what everyone else wears, or light armor with deft weapons and steady long range weapons such as a crossbow, along with poisons of course.
S
[Race] Sithra: Sun-bleached white hair and skin the color of sand; they move like a sandstorm, unstoppable and deadly. They have grown tails, three, from their back bone and shoulder blades, on the end they have fine hairs which they use a mixture of gel and poison to keep sharp. Their wrist have bones which have extended to reach about five inches from their fingernail tip, they are shovel-like and extremely hard, used for digging into the earth to escape the sun's heat and, if necessary, defense and offense. These desert born elves also have extremely hard and sharpened nails as well.
[Lifespan: Around 800 years Height: M-5'7-6'4 F-5'4-6'0]
[Race] Sobicari: Sobicari appear to be very barbaric, but if you think that for very long it will not be too long before you find your head departing you. They make their leather armor from whomever they slay. They are very sociable, and are one of the best creatures in terms of workmanship, stranger Sobicari can be teamed with one another and work like they have known each other for their entire lifetime, because of this some believe that they are able to talk to each other with their minds. They prefer curved short swords with tanned studded leather armor, though their scales are often thick enough to provide protection.
[Lifespan: About 60 years Height: 6'3-7'6]
[Profession] Summoner: For a long time this art was lost upon the world, though it was rediscovered by a monk a few hundred years back. This suggest that the older races could never practice the magic or would not, which they have not said. A skilled summoner would be able to summon weak beings that might last for an hour, but might be able to summon three ideal creatures that will live until, and partly after, the summoner has died. It takes decades to merely start to create these beings, and decades more to prefect the necessary forms and runes and chants to summon that being. They often carry staffs for their defense if they cannot afford their own guards and will often times work under a king or lord for money and support.
T
U
V
W
[Profession] Wastrel – Wondering warriors, spies, and sometimes priest to certain cultures—mainly those that are hidden or in the deeps of a desert, forest, or mountains. Often people see them as beggars more than anything. They are always very skilled at many weapons, and can take on the best of anyone that offers. Though what they truly call themselves is a mystery, 'wastrel' was taken up because many believe them to be just that. Odd they often have three times the money a minor lord has.
[Race/Profession] Water Witch: They are cool and collect, and can change their minds in a split second. Water Witches are possibly some of the fastest thinkers to exist, and for a good reason too, their element is said to be the hardest to control, and takes constant moderating when not using. They are unable to stay away from water for more than a month without dying. Their magic is best at healing, though as the ocean is peaceful so it is violent. Water Witches can be a powerful foe, and a good ally.
[Lifespan: Around 4,000 years Height: M-5'6-6'0 F-5'1-5'7]
X
Y
Z
[Race] Zahsoi Elf – These elves are truly one of a kind, after a great war they were thrown into a deep forest and lost the elegance of most elves. Zahsoi Elves are barbaric and ruthless, and have been perfecting their skills in warfare and fighting ever since their horrible defeat that almost wiped them off of the planet. They are meek when in front of other elves, and try their best to avoid them.
[Lifespan: 70-100 Height: 4'9-5'3]